Magical Regeneration

In the violent and untamed lands of the Stolen Lands, death and dismemberment are an all too common occurrence. Many of the frontier’s denizens bear wounds of previous bloody encounters, from cosmetic scars to missing limbs. While the majority of the folks of this land rely on herbal remedies and folk medicine to treat injuries, there are a lucky few with access to magical healing. The rules below detail how magical healing interacts with lost limbs and organs.

Regeneration Chance of Cure Spells

Spell % Chance of Regeneration
Cure Light Wounds 0%
Cure Moderate Wounds 20%
Cure Serious Wounds 40%
Cure Critical Wounds 60%
Heal 80%
Regenerate 100%
  • All spells, with the exception of Regenerate, only bestow the regeneration chance on the first casting after the injury occurred.
  • If the lost limb or organ is placed in the appropriate location and a successful DC 15 Heal check is passed, add 10% to the chance of regeneration.

Magical Regeneration

King of the Stolen Lands Governor